
The Immobilize is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. The chances for the procs to hit depend on what is slotted. It can also add a Negative damage-over-time proc. Spectral adds procs for Immobilize an enemy for 2 seconds. A single target can be hit up to 4 times of the same type of proc.Ĭhance for a 2.5% Resistance debuff (10sec)Ĭhance for moderate fire damage-over-time

It can also add a Fire damage-over-time proc. Reactive adds procs for debuffing the Damage Resistance of enemies. A single target can be hit up to 4 times of the same type of proc.Ĭhance for draining an enemies Endurance over time It can also add a Energy damage-over-time proc. Preemptive adds procs for draining an enemy's Endurance. A single target can be hit up to 4 times of the same type of proc. Paralytic adds procs for debuffing enemy Damage and Defense.

A single target can be hit up to 4 times of the same type of proc.Ĭhance for a 10% Recharge Rate debuff (10sec)Ĭhance for a 10% Movement Speed debuff (10sec)Ĭhance for a 10% debuff on secondary effects from enemy attacks The -Recovery is standardized at -10%, -Movement Speed is at -10%, -Recharge is at -10%, and Secondary Effects is at -10%. Gravitic adds procs for debuffing Recovery as well as slowing and snaring the foes. A single target can be hit up to 4 times of the same type of proc.Ĭhance for a 15% Regeneration debuff (10sec) The -ToHit is standardized at -5%, and the -Regen is standardized at -15%. A single target can have up to 4 Max HP debuffs, even from different casters.ĭiamagnetic adds procs for debuffing enemy ToHit chances and Regeneration to damaging attacks. The Max HP debuffs deal -3.5% Max HP for enemies of class Elite Boss or lower, and -1000 HP per stack for enemies of class Archvillain or higher. It can also add a Toxic damage-over-time proc. A single target can be hit up to 4 times of the same type of proc.Ĭhance for minor psionic damage-over-timeĭegenerative adds procs for debuffing the Maximum HP of enemies. The Confuse is standardized at base magnitude 2 for 4 seconds in PvE and 2 seconds in PvP. It can also add a Psionic damage-over-time proc. Components to create them are currently only available by participating in Incarnate Trials or upgrading Incarnate Shards.Ĭognitive adds procs for confusing enemies.

The higher the rarity level, the more Incarnate Components are needed to create them. Interface Ability Details Universal EnhancementsĪbilities come in four rarity levels.

Each tree begins with a Common Interface ability which can then be upgraded into the Uncommon Core Interface or Radial Interface variants, available as of Issue 20.Ī purchase of the Going Rogue expansion is required for players to access the Incarnate System. The Interface Slot Abilities grant a chance of effect to most of your damaging attacks. Interface Slot Abilities are universal procs placed in the Interface Slot of the Incarnate System. This feature required a VIP subscription, but is now available to everyone.
